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Figured it out! What was missing was that I needed to put an AudioSource in my scene. I load the clip to this audio source, then reference it...
I'm trying to generate timeline audio clips from script. So far I have the following in my TimelinePlayer.cs script (an empty timeline already...
+1, also interested in understanding how to bind an AudioSource to an AudioTrack or AudioPlayableAsset on the Timeline via script. Need to set...
I just experienced this issue on Unity v2020.3.4f1 for Windows. Steps to reproduce: Opened existing project (that had never previously had this...
I'm wondering if there's some sort of one-click "look up in API docs" feature to use while scripting. For example, maybe there's a VS Community...
I'm trying to add the UnityEngine.UI reference to my references in VS2019 following (just the VS portion of ) these instructions but it seems like...
Hey @SlingyVP it's actually stupid simple: add a child to the tracked object, rotate the child as necessary, then you can use this child's...
@Gambit-MSplitz possible for you to share the script, so we don't have to reinvent the wheel? Would be greatly appreciated.
I figured it out. Indeed I was missing the obvious. The hierarchy in my scene is as follows: Tracker obj (with Steam VR_Tracked Object component)...
I'm using the Steam VR_Tracked Object component to get tracking data to my game object. I noticed in the SteamVR input binding UI, in the "Vive...
Not sure if this is more suited for the SteamVR community or Unity's: How can I change the Vive Tracker's default orientation from its...
Some context: I'm using the "Steam VR_Tracked Object" script to track a Vive Tracker in my scene. My SteamVR setup is a "standing-only" setup,...
Just experienced this issue coming back after leaving the computer running for a day. SteamVR apparently updated (as it does almost daily) but I...
I see now, thanks for clarifying.
Seems like RC-1290's link to Unity's built in shaders isn't correct anymore, but I found them here:...
I would like to add to @eagleeyez 's instructions that the SteamVR settings button will open the SteamVR_Settings.asset item located in the...
Okay yeah, even with default compression and no warnings/errors, the resources.assets.resS file inside the app bundle is 6.08GB. Asset bundles it...
I've updated to v2018.2.15f When building with LZ4 and LZ4HC compression, the following error occurs: Serialized file size of 5.68 GB...
Just updated gfx drivers with same results. Also tested standalone on another PC (with NVIDIA GeForce GTX 1080) with pixel perfect identical...
Hi, I believe I'm having similar issues to what has been previously documented here and here. The issue is that seemingly random textures fail...