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Is there a way, in the XR API, to get the audio device GUID for the HMD? For example, Oculus allows the user to pick whether they want to push...
Are there any jobs we can use in 2019.1 to Build and Combine meshes?
I discovered this morning that I had my manifest targeting the `staging` repo, which caused some packages to not appear. Removing that has fixed...
Regarding Burst for Lumin, it appears that 1.1.3 is required, but it is not available in my package manager (using staging). Using Unity...
Could be related, though the generics work without the `in` parameter.
I have a generic static class that has a method with an `in` parameter. It compiles in mono, but not il2cpp. Method in question: public static...
That explains a lot! I'll report it in the usual way. In the meantime, I will have to find an alternative.
Getting errors like Shader error in 'Hidden/PostProcessing/Uber': failed to open source file: '../StdLib.hlsl' at line 21 (on d3d11) Compiling...
That was my first inclination, but we are using Single-Pass Instanced, and at the time it didn't work. I'll try once more. [ver 2.1.7 from package...
I want to darken the edges of a Magic Leap AR experience, by using a transparent and black vignette. We are using LWRP. Conceptually, what is the...
Does disabling log types in player settings actually strip the Debug.Log callsites out of the code? Sometimes there are strings and other...
Unity 2018.2.21f Issue: When targeting SDK 26, with a min sdk of 23, unity emits a v1 signed apk. According to documentation, apks should be v2...
Is there a way to make instances of mixer groups at runtime? Our use case is to make a series of sound loops that can each have their filters...
Bug submitted, and I've also put the min case up on github: https://github.com/efruchter/BrokenJob_Nov26 Here's the offending code, for your...
This works wonderfully, thank you!
Using Jobs+Burst to power a little physics engine, seeing some weird stuff with a large IJob that I have. In Unity 2018.3.0b11 my job is throwing...
Did we ever find a real solution for this? I'm also on 2018.2.0f2, and I'm seeing the same "Unable to find lib_burst_generated" printout in my...
Understood. Is there a way to disable the plugin at build time? I assume it doesn't need to run in a build. I make Android IL2CPP builds from the...
Is there a workaround for the lack of IL2CPP support?