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I'm creating a Mac build on a iMac. I have the build settings to macOSX, Architecture as Intel 64 + Apple Silicon I'm creating xCode project, it's...
I'm currently working on re-writing a character controller that was calculating all of the movement and modifying the rigidbody.velocity property...
Thank you, and I appreciate your time and rapid responsiveness in helping me with this issue. It is much appreciated considering the daily update...
So if I'm going to manually sign the bundles/libraries I would then have to remove the --deep flag from xCode and before building there run...
@Tautvydas-Zilys So I had posted on the apple developer forums about this issue as well, and the guy that has been responding there explained in...
@Tautvydas-Zilys installing the embedded profile seemed to do the trick. Now why is it that the profile needed to be installed on the machine?
Yes and yes
@Tautvydas-Zilys Do I have to do something to get the plugins to work with Silicon? I thought just choosing the option in the build settings (In...
@Tautvydas-Zilys I sent a link for dropbox with the build
@Tautvydas-Zilys Ok so I was able to get someone to test the build with the --deep -f flag and it's the same error. I had a call with one of the...
Ok Local copy has been exported with the --deep -f flag, works on my machine but this is not unexpected as all other previous builds worked on...
I just find it odd that the problem only happens when the app is downloaded from dropbox on a different machine, I have no problems even running...
I've already added --deep to that line I will try --deep -f and see if that works. I forgot to mention that part in my steps as there are so many...
I have been able to get the app to work successfully on my machine and my machine only, the problem lies in trying to get it to QA for testing. I...
@Tautvydas-Zilys The full process I go through is as follows. I build the game in Unity and click the "Create Xcode project" option. I then open...
I've tried every combination it keeps saying "no identity found" Edit: Never mind looks like it was just a syntax error on my part was missing...
Does it have to have a .plist extension? The original Entitlements file had a .entitlements extension in the Xcode project also is there a...
i've tried running "codesign -d --entitlements - "/path/to/game.app" but it just keeps spitting out...
Just want to clarify, the build I have on my local machine is also throwing the crash I sent after running the command, the only version of the...
Yes our app is for Apple Arcade and it is required that we use CloudKit for our saves for cross device play on arcade as we are released on Mac,...