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I'm playing around with armoured vehicles and I want to create a damage system that takes into account various thicknesses of armour around a...
Well I did a lot of experimentation today and the above doesn't seem to be the case. I cant make any sense of the settings at all. If I lower the...
Doh, of course after spending hours trying to figure this out and finally posting, I discovered the answer moments later. You can't set...
I'm probably being dense but, I can't seem to find how to change wheelcollider friction properties in code. Using...
I've been experimenting with wheelcolliders and I'm having a bit of a hard time understanding the settings for friction. I assume that Extremum...
I just started playing with this and I do like the simplicity (only a few scripts involved compared to others). What I don't like are the default...
I've been messing around with this for a while and I'm stuck/lost in the many possibilities. I've been playing with a tank model and pretty...
Those are basically scripts you can from within your game to talk to a database. You have to have some understanding of the database (MariaDB,...
When you paint splats onto the terrain isn't it a function of the control texture resolution? I was playing with that a couple of months ago and...
A good thing to do is just re-make some simple games to get practice with various aspects of Unity. I'm just finishing off a solitaire card game...
Finally found the answer to this problem in a different thread once I changed the search terms sufficiently. Using "unity anchors mouseposition"...
Colliders stop flares. Does the weapon has a collider?
Haven't solved this yet but I understand better now. The UI Image isn't behind the canvas, its outside it. I was moving the mouse around and the...
I've written a card game (basically Pogo's Aces Up with veriations). I have the basic game done and now I'm working on prettying it up with...
Never mind, I just figured it out. It looked like a scope problem because the lists worked in Start() but were null inside a function. While I was...
I'm instantiating a prefab UI Image. After instantiating I get its recttransform and change the anchorposition and when I check the object is...
I'd been trying all afternoon to figure out how to create and use some form of 2D array so I can organize four columns of gameobjects and refer to...
I was messing about creating some cubes of varying sizes to contruct a hollow building then attempting to add a material. The texture tiling is...
I was playing around connecting and disconnecting from my server and I noticed that the NetworkPlayer index never re-uses a number, it just keeps...
Save Scene, Save Project - error went away. I guess the build process uses the last saved state for some things rather than the current state.