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I seem to spend a lot of each day staring at an empty 'Importing...' progress bar. When opening Unity it sits there sometimes for minutes at a...
Often it takes almost a minute to open Unity with my project, and it can take several minutes if I switch git branch and then return to Unity....
When I open Unity, I see the splash screen and an 'Importing' dialog for about a minute. [ATTACH] But there should be nothing to import....
Thanks! The good news is that after fixing the assembly definitions, I can now build everything, and see it all in Visual Studio. It turns out...
Actually, I just discovered that the Editors directory of my package doesn't work properly either. if the assembly does NOT have 'Test...
Yup, I have that setup. But it isn't reliable - it doesn't notice when I make changes in the Tests/Editor directory. The regular logic in Editor...
I'm experimenting with moving some code out from my main program into a separate package, which seems to be working well. However, that code has...
I've tried using reflection to call UNetStaticUpdate in FixedUpdate but it didn't seem to have any effect - perhaps because the LLAPI is not...
I've been benchmarking some UNet functionality and it seems that UNetStaticUpdate (and therefore, all my networking callbacks) gets executed once...