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Was a workaround/fix ever found for this? I'm getting similar issues (100% crash when trying to create a build). I submitted a bug, 730538 via the...
Hi, Firstly, fantastic asset, really enjoying playing around with it. I know in future Unity updates the Unified GL framework is going to be...
@Izitmee I've just tried out the new functionality and it seems to work well from some quick tests, fantastic work, thanks!
I've been using this a lot more recently, and I'm really enjoying using it, it's certainly the nicest Tween library I've used so far. I asked a...
I've only been using DOTween for a couple of days so far, but first impressions - it's great! Really nice to use. Looking forward to the 'pro'...
That's because you haven't assigned alpha a value so it will always be initialised to zero. Rather than using a local variable you could just do:...
Hi, I'm having an odd issue when using the output of one tex2D call as an input to another. It works fine on Windows, but under OSX it causes...
Just a bit of extra detail in case anyone else encounters the issue - if you have a rigidbody2D marked kinetic with a collider2d, and a trigger...
Hi, I've just updated to Unity 4.3 and I'm in the process of switching my game over to use the new 2D physics system. I'm running into an issue...
And what do you know - from testing it out, that appears to work absolutely perfectly. I had disregarded it initially as I read the documentation...
Hi, First post here, and potentially quite a complex one, so bare with me. Basically I have a box that is controlled via a script, it's...