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We upgraded Unity to 2019.4.19f1 and still got this same problem.
We are investigating a memory issue in our game that the used mono heap size keeps increasing. To confirm what's leaked, I have added a counter...
Had the same issue. Ended up downgrading the Entities package to 0.3.0 to avoid this exception. There are still other issues preventing it from...
Thanks for the suggestions. Were you able to eliminate these crashes after that or are there still such crashes but just in a smaller volume? In...
We are not using gRPC, just plain C# HttpClient. I suspect there is some thread-safety bug in the IL2CPP socket code, but I haven't found a way to...
The crash stack trace: Thread 45 (crashed) 0 ios 0x000000010197c7a8 il2cpp::os::FastMutex::Lock() 1 ios...
We have this crash issue too with the exactly same stack trace. It's not only iOS. All of our IL2CPP builds including on Android & on Windows have...
We are currently using Unity 2019.2.5f1 and have used 2019.1.14f1, 2019.1.10f1 before. Regardless what Unity version we are using, our game has a...
Burst: 0.2.4-preview.39 Entities: 0.0.12-preview.21 Incremental Compiler: 0.0.42-preview.31 Unity Version: 2018.2.10f1 The following code does...
Confirmed that 0.2.4-preview.38 fixed the bug we were seeing. Thanks so much for the help!
Thanks for the reply! I couldn't find 0.2.4-preview.38 though. Is it already released?
Hi, we are enabling burst compiler for our job systems but encountered incorrect behavior when converting constant uint values to ulong. Basically...
We were trying to enable burst compiler for our job systems and found incorrect behavior when enabling burst compile for some jobs. After hours of...