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Ok, I've done some profiling in the same vein as the original post and in my case it seems to be the EditorLoop that went from almost nothing to...
Hi there! Thanks for your work @Peter77 ! I had to upgrade from 2019.1.14 to 2019.4.22 LTS for the new input system to work and I think I'm...
Sorry for the somewhat necrobump. Gamepad.allControls doesn't seem to be documented anywhere in the gamepad scripting API reference? I may have...
Bumping both threads on a work day because this needs to be addressed. This is potentially causing hardware issues. On system SSDs too, because...
Bumping both threads because this needs to be addressed. This is potentially causing hardware issues. On system SSDs too, because it's all in the...
Hi, @JeffDUnity3D : I think this has been reported before and left unanswered here :...
Bump? Seems the issue is with the serialization through FindPropertyRelative() and InsertArrayElementAtIndex() calls.
Hi there, I'm making a custom editor to import custom text data to store in a ScriptableObject to serve as a text database. Edit : Unity version...
No problem! ^^ Yeah, I had something like that in mind. Hard to imagine this is still the only option to keep that kind of information at...
Thanks for your input! I knew about ScriptableObjects but I fail to see how that can be useful in my use case. For instance I have a bunch of...
Heya, I've been working with procedural generation and while prototyping I was using the Resources API. I'm now running into the limitations...
Happened again today while I had Unity 2019.1.14 running idle in the background. Same endless logging of selector_thread_wakeup_drain_pipes:...
Hi, I've been struggling with working around what seems to be a pitfall of the Script Execution Order settings. While it seems to work for...
I'm having this issue with 2019.1.6 and 2019.1.14. [IMG] This is kinda killing my SSD with 10s of gigabytes of data writes virtually every...
Ah yes, that was it. Thank you!
I sent you an email with the archive and the details. Thanks!
Hey there, I'm having an issue with the edge colliders on the lines I'm drawing (Unity 2018.1.2, latest version of Vectrosity). Every other...
Hi there, Just a heads up, by the en of April I will no longer be working at PopcornFX and therefore won't be an interlocutor for the Unity...
(For the record, @smorgan's issue is being handled on our answerhub) I would like to address the late deprecation of our packages on the asset...
Yeah, no you're right, you're welcome. I must have posted this on our own platform answers.popcornfx.com I tend to lose track of what information...