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I cannot create a NEW project for my Unity 2019.2.1.17f Editor using the latest Unity Hub 3.5.1 and the previous Hub 3.5.0. Within the Hub...
Within Unity editor, how can a first gameobject in a project be compared with a second gameobject in a different project? Both gameobjects are...
I have some feature ideas. But I cannot locate any section on this website to present the ideas.
PROBLEM - I'm developing a multi player Unity 3D game. But the player characters are always drawn ON TOP of all background scenery, such as a...
The Unity hierarchy panel needs the following feature improvements: 1. A clickable icon or right click menu on the gameobject name to "Lock" the...
Ben, I'm not sure if you are a regular Unity developer... but do you have any insights as to how C# Animator will be supported in future versions...
From what I've noticed, adding a new state,etc in C# Animator and RE-GENERATING the animation controller will create a wholly new controller graph...
Chrisk, I purchased CSharp Animator about a month ago. Blend trees are supported. I've used the tool to build mecanim graphs with 20+ states and...
Your updated Csharp Animator 1.0.2 release available at Unity store looks good. Thanks for implementing the "Any State" feature! I tested using...
Hi Ben, How can I go about creating a Unity mecanim transition from the Unity standard "Any State" to a custom state with your C# Animator tool?...
BUG? I noticed in the Examples/Layers scene an annoying animation issue. If you run the Layers.scene, and then click on each button in...
Perhaps folder arrangement is a personal preference. I just wanted to follow current guidelines given at the Unity site, which to me implies...
Thanks for your thoughts on the DLLs. So going forward and to create more work for you ;) Animancer PRODUCT SUGGESTIONS: 1. Remove the DLLs...
Hi Kailas, as long as your discussing DLLs... 1. What is the purpose of the DLLs in Animancer? 2. Is there any Animancer DLLs required...
Hi Kybernetic, thanks for sharing your design decisions. I just bought your package yesterday, so I was unclear if the Unity engine was going to...
Design strategy - make AnimancerComponent a base class? Hi, I found that I can compile and run the principal class "AnimancerComponent" as a base...