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It can only be a square/rectangle pretty much, that doesn't make it boring though. Updating it dynamically through the code and applying sweet...
Just draw the shape you want. GUI.Label should work for just a beam. You can use RotateAroundPivot and ScaleAroundPivot to control the length and...
You're right, it's not working. I don't have any time to look through it right now, but here is a very simple control script you can use as an...
You just need to add rotation to the actual player. Somewhere in here is a movement script that you put on the player object rather than the...
On a laptop both buttons down sends the middle button, otherwise it just: if(Input.GetButtonDown("Fire1") Input.GetButtonDown("Fire2")) If...
Thank you for the reply. I thought that it was trying to tell me that Player was an instance.
So, I'm pretty sure that Player is a type in Unity, but I am receiving this error for this bit of code. error CS0176: Static member...
Thank you, I'll see what I can figure out with that information.
This following code is returning this error: error CS1624: The body of `Gun.Fire()' cannot be an iterator block because `void' is not an...
Thank you for your replies. That cleared a lot up for me. I'm not happy about needing to reiterate my class for all my variables, but at least I...
So, if that is the case, then why bother to tell Unity that that's the class? Does it offer any added functionality, or is it pointless to do for C#?
Is the only way to avoid reiterating the class name for each variable moving them out of the class? If that's the case what is the point of this...
This is pretty sweet, does it group multiples of the same item together though? That's one of the harder issues with an inventory system.
I'm trying to make a custom editor for one of my classes. This is an example of my code layout: This snippet is taken from a script in the...
lol, funny thing is I kept saying foreach in my head when I read it, but I didn't realize that I needed to use it. hahaha
I'm setting up scripts that will allow multiple firing options on my weapons. The following function is meant to determine which script to use for...
That's what I ended up doing, but it's not giving me the results I really need. I would really appreciate a function like that. The problem is...
First off, thank you for this wonderful class. I'm currently trying to make an object rotate around another object. Is there a method I can use to...
I think you'll find what you are looking for HERE.
You might still need to include the wrap layers, define them outside the function and put them both on -1. So this would go above the Update()...