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Another Way would be to render a small NormalMap in C4D with the correct PhongShading, but thats not that efficient. But if anyway use a...
I thought i explayned my problem clearly. There must be Transparency on the planes because i want the Cube to be cut-Out. But as you can see it...
Multiply shader? If I understood you right, then only dont set a Texture to the shader if you want only a color. Is that what you mean?
Does Nobody have an Idea? Another way, can you tell me how i can change a Shader (in my case it is "Normal-BumpSpec.shader") so that the...
In the editor View you see the Object witch is rendered by the Cameras with a Target Texture. In the Game View are 2 Planes with the Material...
Thing is i can´t post something of the Project. But now i recognised the problem by setup the part by myself. I Uploaded that Screen. Sure,...
I use the default Bumpmap Material, there should no transparency. The Alpha i was talking about is the SpecularMap. I also have an idea why...
Hello Unity Community! I´ve got a Problem witch is similar to this one: http://forum.unity3d.com/viewtopic.php?t=7597 I Render an Object to...