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Yes, check out the initialize particle node and the update particle node, those will let you change the behavior and appearance of the particle
There definitely is, something along the lines of simulating flames with math and then seeding each particles start position around the surface of...
Im pushing the VFX graph pretty hard. Specifically I'm trying to show a point cloud with 87,891,214 Positions and Colors. I am using BurstSpawn,...
Thank you for the guess, I bet you're right Since VFX graph has no documentation on the minute details, this is a good thread to keep bumped for...
Im pushing the VFX graph pretty hard. Specifically Im trying to show a point cloud with 87,891,214 Positions and Colors SetColorFromMap,...
Hey, I'm just starting to learn how to use the addressables system to provide update-able content to clients, and I ran across these two fields in...
I've had .Net 4.5 and 4.71 installed, but have not been able to get unity to select these. There was a workaround though, if anyone else has...
I'm trying to build a standalone scene in Unity 2018.2.12f1 Almost every .cs file in the Unity.Mathematics package is throwing the error CS0117:...