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Are you sure? If you set different layers for 2 groups of objects, and change the culling mask of your camera to show only one of them, the second...
Leepo, have you tried to use Camera culling mask, and divide objects in layers? This way you won't need to disable the mesh renderer component....
This should work, but if I use decals for details on the level? They should receive shadows and ambient occlusion. The framework has the option of...
I'm having some problems with beast lightmaps. They should work without problem? It seems that the application creates the second uv with wrong...
Don Gray, About flickering, I've find out that you have 2 ways to fix this: increasing mesh offset (but this can create irrealistic behaviour,...
Thank's guys! Next month we'll have 2 more games released!
Hi guys, A brand new game from Lumentech is out. This time, you control your own RC controller helicopter around the house to complete a few...
Is there any news on this? I'm still having the same problem, in 3 different scenes. Sometimes just a little object disappear from the scene...
I'm can't make this work too, anybody has any clue? The only problem is going to the proper line. I'm using Unity 3, n++ 5.9.2
I know that this is an old thread, but if someone is still looking for a solution on this: You can use the AssetPostprocessor to choose the...
But this way the second LOD model itself won't receive shadows. And at distance the second object will appear with no lighting at all...
Reissgrant, This won't work because the hidden model won't bake any lightmaps. Anywone has any solution for this?
Thanks olegklk, I'll try something like this, and I'll be able to run, I'll reply here. Bests
Yes. It should be limited to simple commands ("shoot", "walk", "open", "run", etc), I don't need to recognize a full text, for example.
Has anybody been able to implement some sort of Voice Command in Unity?
Somebody has another idea on how to fix this? Tried another couple of parameters for friction on the walls and the car, but nothing changed.
Thanks andeeee! I've tried this. I've also put a big collider around the car, to make sure that the wheels aren't touching the walls, but same...
Hi guys, I've been trying to make a simple car controller for a game, and I've got the same problem as...