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Hi Filip, Thanks for the information. i mainly care about the android platform. Can i conclude that, for android, now and in short term, the...
Thanks for the information, and I have check the documentation. So the answer will be "The mobile platform support assemblyloadcontext, the...
Will AssemblyLoadContext be supported on the mobiles platform? i am not sure the supporting for AssemblyLoadContext depends on CoreCLR VM or on...
I think a better solution is Unity can disclose their internal code specifications for Unity packages.
Is XR Editor still under development? There is no update since 2020 Unity-Technologies/EditorXR: Author XR in XR (github.com)
although, I don't like the situation but fine...we all have to dance in chains Really thanks for the plan clarification
How about clean the codes and add new feedback system in a preview or even experiment release, like 3.0.0-exp.1 If someone want the new system,...
Is there any more specific time for release the feedback system... For the current situation, it seems difficult to tell the team members to...
And, is there any plan to clean the XITK codes? There are so many deprecated related handling in source code.
Can I consider the feedback system is an iteration of the affordance system rather than a replacement? it will be bad if two system exists but...
Hi,i found there is a plan about the feedback system....
Sad... Is there any alternative to app domain in the current .Net ?The requirements I am most concerned about are that the assembly can be...
@JoshPeterson Hi, our team is doing preliminary research for future projects. The basic structure of future projects are: there will be a main...
Try to turn off dynamic batching
Unity Issue Tracker - UI is drawn twice in the URP project (unity3d.com) The Bug that ui be drawn twice has been reported and confirmed.
HI.. i have tried `-coverageOptions "useProjectSettings"` , but no luck The whole comand using is unity.exe -runTests -batchmode -projectPath...
Really thanks for these information! We also stuck with EGL 3 as some native plugin we used are writing with EGL...
when i run code coverage via command line, i pass -useProjectSettings, but it seems nothing happened...It didn't use settings which i set in code...
hi,if you found a specific scene to reproduce this issue, could you submit a bug for this. We also suffering from this crash, but we didn't found...
I found there is a "useProjectSettings" option which use ProjectSettings/Setting.json file as configuration Using Code Coverage in batchmode |...