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This happens when I add any new package from the Package Manager or delete any package from the Plugins folder. It just triggers a full project...
In the changelog for URP 12, it's mentioned that late latching was added in URP 12.0. Does this have a significant impact of performance and is...
Got it! Thanks a lot for everything, by the way. You've answered all my questions so quickly and intelligently, I really appreciate it! I...
Okay, that's unfortunate. So confused what to do now. Downgrading Unity, URP versions to 2020.3 will be a nightmare. Do you have an estimate for...
So, I'm not getting any GPU markers in an Oculus Quest build -> only CPU stats. Getting GPU, CPU stats in a PCVR build. Using Recorder API...
Thanks for the the response! One more question - using ProfilerRecorderHandle.GetAvailable() I get all the Rendering markers of which some do...
I understand things a bit more, especially the ProfilerRecorder API. I'm able to get the timing info of some markers using the code provided from...
Could you give provide code using this api that will show a similar GPU frame timing breadown as the profiler? Specifically, I'm looking for a way...
Got an update saying that they were able to successfully reproduce the issue. https://issuetracker.unity3d.com/product/unity/issues/guid/1359552
Did some more testing - GPU usage turns up for these Unity 2020.3 + URP 10.6 + Oculus Quest Unity 2020.3 + Built in + Oculus Quest At this point...
@MartinTilo Hi, sorry for the ping but any updates on this issue?
Done. id - 1359552 Thanks for taking the time to help.
I'm still quite confused @MartinTilo . Does this mean that any Android/ARM project using Unity 2021+ (regardless of rendering pipeline) won't be...
Facing the same issue. Is there any preferred workaround, perhaps a user created tool that works? I've tried using the Snapdragon profiler but it...
Also, which 2021.1 version did this fix make it into?...
We're facing the same issue in 2021.1.7f1 and URP 11. Inexplicable drop in performance on Quest.
+1. We're really unable to do any URP SPI work with VR when it comes to image effects. Really need an example for us to understand this better.
I'm trying to generate a mesh along a linear spline. [ATTACH][ATTACH] However, I"m getting artifacts like above. My Shape extrusion node is as...
That helped, thanks! I also tweaked the cross base value which helped as well.