A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
... and the results are interesting. I don't see hands when I run your example either. The controllers work, but when I put them down my hands do...
Yeah, I am: [ATTACH] So, I guess it's a bug. The thing is, I'm not sure whether the bug is with Unity or with the Oculus runtime. I'll try...
Right, but if you check my previous screenshot you'll see that I already have those two feature groups (Hand Tracking Subsystem and Meta Hand...
When you say standalone build target, do you mean the settings shown in the Android tab of OpenXR? If so, I have the feature groups enabled there...
I'm running into the same problem as everyone else. Oculus hand tracking no longer works in the Unity Editor, which makes development of...
Here it is, nearly a year later, and I'm getting the same error.
Thank you for this!!! That was the only solution that actually worked for me.
Yeah, it appears to still be broken for me. However, I was able to do Window/Plastic SCM and I'm starting to set things up.
The Hierarchy pane's 3-dot menu has a "Collapse all" item. Very handy! It would be great if the Project pane had one too. (is there a Unity...
Yup, same problem here. It appears to be a fairly recent bug, since I've seen videos of people using sliders with the XR Interaction Toolkit...
Thanks, I'll look back through the discussions.
I've run into a problem with the open-source version of MCS from github (MCS-1_7-CodeAndShaders.unitypackage and MCS-1_7-Female.unitypackage)....
You should have the following line somewhere in your code, e.g. in Start() or Awake()... yourMaterial.EnableKeyword("_EmissiveIntensity");...
We're not using thumbsticks, we're free-roaming in a 10m x 10m space. Head and both hands are tracked. I've tried the all-animated solution (by...
Hi Pärtel I'm trying to figure out the correct way to use VRIKAnimatedLocomotion. What I would like to do is let VRIK handle small movements,...
One other small suggestion... can you give the option of having the eyes be separate objects? You wouldn't need to do much, just leave an opening...
UMA integration would be great! For us, that would solve the issue completely.
I've been researching this very topic quite a bit recently. :) It really depends on what functionality you need. Do you want one package that...
Hi Pärtel I think I've found a (tiny) issue with VRIK_Calibrator. If the left foot, right foot and pelvis targets are all null (which they are...
Not sure if this is a newly-added feature, but it does solve the problem I was having... In the PlayableDirector component, there's a "Wrap...