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This script only allows the host to move up and down but the host cannot, how could I fix this? public class Ik : NetworkBehaviour { protected...
I have created a script that works for the most part, the bullets are created, client can see them and be affected by them, but I have one...
This script works for aiming but does not go over the network even though I have a network transform and animator, what could I add/change to make...
The Network Animator only has a set trigger function but doesn't have a reset trigger? Why?