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Hi there! Instead of creating a new post I think it's better to just add some more feature requests here. So... Fifth: Add synthetic controls for...
Thank you for clarification. This is a pretty nice feature, the new Input System is pretty cool. Except for the lack of a proper API to persist...
Oh! Now I understand why I was stuck with this. I couldn't find information about it anywhere. Thank you very much!
"The way it works is that keys are identified by physical location." And how is the physical location actually determined? I don't know much how...
Hi there! I'm learning the new input system and there's a detail I don't understand. When you check the "Generate C# class" in the inspector, a...
Hi there! I'm currently getting familiar with the new Input System and I've seen that the documentation isn't much clear regarding the keyboard...
Hi there! Thank you for your info. I was so focused on the project that I forgot to check this :oops: We are targetting mainly Windows, and have...
Hi there! My situation is that I'm currently working on a game right now. It will be a game released once and without any content updates planned....
Thanks a lot @Stephan_B for your fast reply. That was it, it happens with the TextMeshPro/Distance Field shader but not with the...
Hi there. I have been trying to animate a TMP 3D object (Not the UI one). While animating I noticed some weird things. First, when I press record...
Thanks to everyone for your tips. I think I will stick with the current version until the next LTS, and then jump from LTS to LTS with optionally...
Hi, I've been working on a game for a month or so. I'm doing it on my free time, which is not much by the way. On top of that, these weekly...