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Just a thought, Did you consider using BRG to optimise these samples even more for low-end devices? BRG does work pretty well and takes the...
Thanks for the update. I pulled and tested it out. Mobile low graphics setting still doesn't render on mobiles. Mobile high worked. Tested on...
@Jonas-Mortensen I am curious if this is in active development. I have not seen any push in the public beta branch since 4th Oct 2023 in this....
I am testing on mobile low.
If I run the benchmark scene directly. The game window doesn't show the environment. I keep getting the below exception. Once I switch to Scene...
I ran it on Mobile low on all devices.
@Jonas-Mortensen I pulled the latest changes from the public-beta branch but still see SceneLoader exceptions when I run the Benchmark scene. Made...
I found a workaround for this problem. Quit Unity and Visual Studio. Restart the project. It started working for me. Hope it helps
I am getting the same exception on Unity 2018.4.0f1. After opening a prefab, i am not able to add a component to any game object. I get below...
Hi, I am facing same issue. There's no sound on iPhone. Although i can speak from iPhone. But it doesn't play received sound. It works on Android...
I think its better to write your own than make this work. Its completely unprofessional from his side to keep selling the asset without support....
Hi, I am writing here because your email bounced. We recently bought your plugin and want to integrate it in a mobile FPS game. Our game uses...
Hi, I am using the latest version. I fixed the issue. Prob:- Its input doesnt work on Moblie. I noticed that UGUI's InputField doesn't respond...
One more issue. InputField does not work on devices. We can not enter chat message. Neither "Done" or "return" key works. I am looking to resolve...
Hi, i recently bought this plugin. It works perfectly in an empty project. When i import it in an existing project, after import is done i get...
Hi, i pulled it from github. Thought it was a Unity project. But i had to create a project and drop it there. After that i start getting exception...
Thanks Ryanc and David for your response. Just to mention that i am archiving local build with bit code enabled. I have gone through earlier...
Hi, I previously tried DPhysics. Currently i pulled latest LockStepFramework. I opened Example Scene and setup the Database. When i run. Nothing...
Similar issue we are getting with Android build (ETC2 format). [Unity] WARNING: ETC2 texture format is not supported, decompressing texture...
Hi, I have been making iOS builds of my game using latest unity (5.3.2) and Xcode 7.2 with bit code enabled to true. The app size was 69.8MB. Now...