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So I solved the above problem by disabling HDR in the camera. That was a trial and error fluke but it worked. Still a bug but I don't need HDR at...
Thanks for the reply! Surely this should be supported. Its a feature exposed right in the Camera component in the editor. Could you or anybody...
I just tried the new XR Management plugin stuff yesterday but there seems to be a problem with rendering to the right eye when using multipass....
This only works for me if I have the Camera Target Eye set to "Both". If I set the target to "Right" it wont render to the right eye. This is...
An image to help explain. The top half I know how to do but is not suitable because tracking follows camera direction. Id like to do the bottom...
Is there a way to rotate the view in a VR camera without rotating the camera? I suspect this can be done with world/view/projection matrices but I...
Hi Thanks for the reply. I'm not sure I understand it though. I'm using the OVRCamerig prefab. I have no use for locomotion. I just want to...
Hi I'm trying to rotate one eye in a VR camera without rotating its forward vector. To Illustrate below the top half of the image is what happens...