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@karl_jones the "Asset" ObjectChangeKind do not seem to work for ScriptableObjects.
Thanks, that was quite helpful. I was able to fix it and in case anyone is wondering, this is the code below: using UnityEngine;...
I have a number of models made in Maya and imported into Unity. I then have a script which when placed on a GameObject with a mesh, will draw the...
This is if you're using Unity. I'm talking about a designer when not using Unity.
Unity itself would be the server, running in headless mode. This would have the disadvantage of having the full weight of the engine itself, but...
I'm using it for client side. On the server, there are some things that would be nice to have configurable. For example, in Unity you would use...
There's no need for graphics or UI on the server and physics is not required for our game.
No, like I said, the server has no need of Unity's features. The editor isn't mandatory either, just nice to have. So why tie the application to...
It doesn't need to be in Json or anything. Json is just how we're doing things now because it was easy and quick to set-up.
For the client side, we will use Unity as it has many useful features: UI, graphics, cross-platform dev, etc. and we already have a strong Unity...
We're currently developing a client-authoritative server game which has really no need of Unity's features. The only one that could be nice is the...
No I don't have it. I looked at the page you mentioned but changing the version to anything other than 7.18 or newer redirects me to another page...
I'm on 2019.2. I added a GameObject with the HD Raytracing Environment component but it doesn't seem to have any configurable properties. So far...
Sorry, I was using 2019.2.3f1. Searching in Edit mode. I already deleted a bunch of objects, so I can't really be of much more help unfortunately.
Sorry but stack overflow + debug.log is not a good combo and ended up having to restart Unity. I think it happened on a terrain object or terrain...
Yep, just download it from the Asset Store yesterday. Unity doesn't crash it just freezes. Here is an error log:
I'm getting a stack overflow using this. And then my Unity crashes. Also, the panel says "ERROR: Search was interrupted, check the logs" but the...
Looking for feedback on my game, Mark of Magic. It's a unique twist on typical ARPG in that you have to draw a shape in order to cast spells. How...
Would love to see polygonal fantasy characters as well.