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Apologies ahead of time, I'm not sure where else to put this thread, there doesn't seem to be an Asset Store-specific forum. Hello everybody,...
I'm not really sure I understand. The closestPointInBounds function cannot find the closest bound point from within the collider, so how would I...
Hmm, unfortunately this doesn't seem to be working either, the closestPointInBounds function also just returns the given position if it's inside...
I'm not using a nav mesh unfortunately, I wanted to rely more on the geometry itself to keep map creation simple. Maybe something using raycasts?
Hello everyone, I'm working on a teleportation system that lets the player instantly warp to a fixed distance in the direction their camera is...
Here you go! It's pretty much the same as last time. using System.Collections; using System.Collections.Generic; using UnityEngine; // The...
Hello yet again, I am still working on my card project and have run into yet another wall. In order to get my cards to actually perform actions,...
Success! That was actually really easy, I just had to use a foreach loop and instantiate each card. Thank you for the help again!
Hmm, well based on that string of replies I perhaps I am using ScriptableObjects incorrectly. I may need to reform my playing card game. But...
Hello again, after solving the issue with the resources I am now hitting another wall. I am making a card game with the card data being stored in...
I have an announcement to make: I am very, very dumb. I was completely unaware that the "resources" and the "assets" folders were two separate...
When I said resource folders I was referring to the asset folders as a whole--simply searching all assets folders for any kind of object, like my...
Nothing suggested is working, not even switching the type of object loaded doesn't help, it always returns an array/list that contains nothing....
I doesn't seem to be working, the array seems to throw out NullReferenceException errors and nulls when I try to print anything out. Here is the...
Hello, I am currently working on a card game in its extreme infancy. I have created a data folder where each of my cards (stored as...
Hikiko66, you have given me a break through! Placing an enemy and giving it the Grid Controller object to reference works! But spawning an enemy...
Okay, so I've tried using Unity Debugger and I'm still not seeing anything that could be causing the problem. I've tested putting break points in...
Separating the Node from the controller script didn't work. Yes the controller script is on and active, and awake is definitely being called. I...
Sorry, I should have seperated them. I have updated the post to just show the raw code, line 110 is now what it should be return...
Hello, I have created a GridController that stores and modifies an array of constructed "Nodes" and a List<int>. Each node stores a Vector3...