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If it shows up in the inspector in regular Unity when you select the prefab, it should work. As said, if anyone have any issues with any specific...
That doesn't sound good. Did you manage to isolate it down to a specific asset? Feel free to send me any assets or folders that doesn't work btw...
Was approved quickly, so, should be live in the store already!
I tried messing with the backgrounds, turns out there's no good way (as in, no way that's not REALLY slow) to do that. I get the previews that way...
Sorry, small (much needed! :D) vacation, and lots and lots of work delayed things a bit. 1.4 have been submitted now at least, should show up...
. Asset|Preview 1.3 is live on the asset store! There will be a 1.4 too sometimes later this week if all go as planned. It'll sport...
1.3 Fixed issue with assets in sub folders not showing up. Added drag-drop from the Preview window to the scene. On it's way to the store.... :D
Hm... looking into it. Seem to be a few corner cases where it just plain doesn't work. grr.
Ah, right. I see what you mean. You want full drag/drop from the preview. It may be rather involved to get that working smoothly, but I'll...
It's not really "compiled" as such. It's a .net assembly, mostly just for convenience and ease of distrubution. Something like...
Version 1.2 have been submitted, so it'll probably show up on the asset store shortly! Release notes: 1.2 You can now, optionally, include all...
Got this somewhat working, it's a bit of a "hack" honestly since apparently there's no real way to play audio in the editor. At least there's no...
Alright... something like that? :D [IMG]
It currently only previews meshes and prefabs. I will have a look and see if I can't support audio too, question is what it's supposed to do when...
Thanks! Same here... can't live without it now. :D
To tell the truth, the tool was actually mostly written for my own use. I just got so extremely frustrated one day trying to remember what our...
Asset|Preview an essential tool for any level designer with a lot of assets in their project! [IMG] The tool is made for quickly and...
I'd be willing to bet it's something in the SpaceNavigator drivers gone weird. Those drivers always been a little... wonky. (maybe they're...
Thing is, at least in the past it seem to have been absolutely no way to use the Space Navigators without using their SDK (i.e. the drivers...
I noticed this too a few days ago, very, very strange. Maybe the latest drivers map the navigator to the arrow keys or something? Can't seem to...