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For anyone still trying to figure this out. I was having problems at first, but got it to work in Premiere CS5.5 with these settings (not sure...
Sorry ObliviousHarmony, I thought you were talking about the same thing that I was doing, didn't mean to hijack your thread. My use case was...
We also need getting/setting the realtime data in standalone builds for our game. We are currently swapping the lightmaps, but we would love to...
Hi! I'm running into a really weird issue (or possibly multiple issues) when opening the same scene in editor on two different machines. My...
In our project in 4.6 we were using a single scene for multiple in-game days that contain different objects depending on the day. In 4.6 we...
@KEngelstoft No runtime support and requiring us to use additive level loading for just the lighting snapshot is a major step back from 4.x. We...
If it helps at all while you're waiting for an official fix, you can just cache the lightmapIndex and lightmapScaleOffset on a component next to...
Short question: How do I programmatically swap at runtime the LightmapSnapshot asset? Background: I'm working on a project that uses a set of...
Hi Terry, Thanks for the quick reply and sorry for taking so long to get back to you, I just wanted to make sure I had a good repro for this...
I'm working on a larger project and we have multiple people working on a scene at once so I need to have the sequences set up as prefabs so we...