A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi and thanks for your answer, I tried to change from Play Mode to Edit Mode in the profiler - if this is what you mean with the Profilter target...
Hi there, I am living with my spike nightmare quite a while. Now they make me crazy and I decided to look where they coming from. Now I see with...
hi folks, does anyone have an idea how to achieve a .DOLookAt and .DOMove at the same time? I try to move my camera to a destination while looking...
creating a Lightning Data Asset and assign it to this scene worked for me, having this exact same issue. Thanks to this post on Stackoverflow with...
I have now played around with the ootb scene management and after understanding the core principles moved to the custom scene management to find...
ok let me give you a brief introduction into my tech stack and idea (great since today I solved again a little puzzle): the player/client has a...
currently I am learning and building the tech stack. In general it is about web3 games and since the validation for 99% of the game(s) cannot...
Hi, since I just use Netcode (at least for now) only for anti cheat purpose I am asking now how I can implement in a way, that every client who...
I tried now what you mentioned earlier in your post with just having "randomNumber.Value = i;" in the ServerRpc call but the behaviour is exactly...
if I use regular variables they are not server authorized? And that is my main aim since otherwise they are no safe from being memory hacked on...
for testing I just have a button that prints the NetworkVariable.Value and another button that sets the NetworkVariable.Value with "I set them on...
@lavagoatGG now I found the time to play around with it again and I must say that this works not like that. Have we cross talked? I just print...
it is going to be a web3 game and it makes no sense without anti cheat since it is kinda P2E @lavagoatGG thanks for giving me this hint. So I...
Hi folks, I am quite confused with all the videos and tutorials. My endgoal for now is to have the Multiplayer just for anti cheat purpose, so it...
wow, awesome! that works exactly the way I want it to. Thank you so much!
Hi, thank you very much. This Event System with Scriptable Objects is really cool, I have tested it in my project now and it works like a charm. I...
I do not fight anything, I already have explained why I would like have it like that. Instead of helping me on my way you repeat yourself that I...
I have looked at this but do not see anything that is related to my issue or I am not finding the right part on it. Thanks anyway
I can imagine that this might sound confusing but seriously I wonder why everyone configure the AddListening stuff in code on the observer and...
thanks I know how it works the usual way but as pointed out I would like to have it the other way around. I explain why: the observer pattern is...