A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey there, this also happened to me (using a11 also), I don't have much to add as I quickly downgraded again to get builds working, but one thing...
Hello! I've tried your free shader, and your example scenes/meshes work just fine, but when I try to apply your unlit wireframe shader to any of...
Hello Guavaman! I'm having a very similar issue to devotid (he last posted on Friday), I am unable to use a simple Xbox 360 controller to navigate...
Duugu, that page you linked actually really helped me. By some miracle of god Tim Tregubov's TTMonoBehaviour script manages to compile without an...
Hey everyone, I'm experiencing an internal compiler error when including any try/catch in a coroutine, it seems to reproduce no matter what the...
I've recently upgraded to Unity 5 from Unity 4.6.3, and I have a game world that is procedurally generated via placing prefabs that often use box...
Hello! I've been loading Audio via .ogg files at runtime with the WWW class and whenever I use WWW.GetAudioClip to construct an AudioClip from the...
Apologies for the delay, I've sent the package as requested via email, any further details are in the email itself. Let me know if there's any...
Well, I created a new project entirely and created a basic scene to reproduce the issue but it didn't show, I later found out that adding a Sectr...
For sure! I've unfortunately got an errand to run for around an hour and I've got to strip down the scene to the bare minimum needed to reproduce...
Ah apologies then, it must be something else causing the problem as it happens regardless of whether or not a member is attached to the camera. In...
Hey again, Is it possible to have a Culling Camera exist in multiple sectors at once? The reason why I ask is I'm splitting my game world into...
Hey thanks man :) Totally works as a replacement. Still majorly new to everything shaders, I appreciate the help. -Edit: Oh and yeah, I had to...
Apologies for bumping and triple posting, but I appear to have completely solved my problem. I'll detail why/how below, hope this'll be useful to...
Just bumping to avoid creating a new thread, but I've managed to figure out the above problem via using unity_4LightAtten0 in my vertex program...
Hey All, I've begun learning CG Shaders (first time doing shaders at all) and ShaderLab with my first aim to create a vertex lit shader in CG...
Sweet thanks man, I totally forgot to import the Pro asset packages so I'll give AO a go. As far as I can tell though, changing the Bias on a...
Hey all, I'm developing a game that's completely generated at run-time, the geometry and entities within are pretty simple, though the team and I...
Hey again, I fixed the problem as per your advice, thanks for the help man :) If you're at all interested in specific details, doing what you...
Hey, just bought SECTR Complete today on a whim and I've managed to get VIS working alright but I've run into a few technical limitations and I'd...