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Thanks for the reply. Unfortunately, I already tried \left and \right both with and without choose (\begin{choose}\left[ ... \right]\end{choose})...
The only remaining issue from my previous two posts, is that matrices do not properly encapsulate a tabular block. The brackets, parentheses, or...
Since Unity won't let me attach more than 5 images in one message: I also have an issue with needing more vertical space between lines. I've...
I'm trying to implement an augmented matrix. I'm basically there. I just have a padding issue with the matrix brackets. Any ideas? [ATTACH]...
Thanks. Tabular was just the thing I needed.
What would be the best way to align multiple elements in multiple lines? Specifically, if I have a linear system, how would I go about aligning...
I'm also on Windows 10. I'm assuming this is related to the Unity version. Yeah, I read your read me file explaining the point and the meta...
I suppose that makes sense on the world space canvas and procedural draw call. Your fix for it works perfectly. On the folder naming, I can...
Scratch that. I found the secret sauce to get the point sizing working with single pass instanced, but to my dismay, it doesn't seem to provide...
So it turns out the reason most of the shaders weren't rendering at all for me was due to me using a world space canvas to display the FPS. I...
What's your recommendation for VR? I want to target mainly Quest, standalone would be great, but link is also acceptable (possibly even...
Excellent. Thanks for the fast responses!
New problem. It seems the TMP shaders work for everything, but lines (like divisor and radical lines). In this image, I used the the TMP...
Thanks for the quick response. Not having the TMP integration enabled was the problem. For anyone who has this problem later, this is all you...
Thanks for the response. How did you achieve the clean normal underlay in your picture? No matter which TMP shader I try or which settings...
Is it possible to achieve a text underlay? It appears the TextMeshPro shaders are unsupported. With most of the TMP shaders, the glyphs appear...
You're probably going to want to use a combination of larger scale, smaller collider size, and default contact offset. If the scale of your...
I've settled for the time being on a work around (hack) of using a sphere for collisions with the container and a capsule (per pair of bonded...
Here are some other things I've tried: - Different molecular configurations (just simple ones like triatomic for water). - Replacing the capsule...
Hello, I'm working on a molecular simulation of gasses with monatomic and diatomic molecules. It's nothing fancy- just molecules bouncing around...