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Thank you for the reply. Your comments are a great help. Since the project I am getting involved in is more of a training app and not so much a...
Thank you TonyLi for your response. I do have Unity Pro and will look into using the IK solutions you suggested as well as make use of Mecanim
Noob questions I am developing an American football simulation using some of the "canned" (3D model, rigged, animated) football player packages...
Great stuff! Had fun playing this on my tablet. I am looking at developing an American football simulation using some of the "canned" (3D model,...
I saved a 1920x1080 jpg image at max settings out of photoshop. Imported into Unity 4.6 as a raw image as a child of a canvas.The plan is to use...
I created a rigged/animated object (DolphinSwim) and exported it to Unity as a FBX. So once I placed it in my Unity scene it appears in this...
Thank you kindly Graham for the insight. I will apply your suggestions and give it go. Thanks again
I am developing a Unity based sim where the Main Cam is controlled a joystick encoder board wired to two potentiometers (knobs), one controlling...
I am instantiating a GameObject (GO) with an animation clip attached. I am using the Random.Range function to generate a new set of x z...
I am trying to create or edit a GameObject's name and want to use an upper case "R". When I have the cursor in a name/label field and try typing...
Thanks Samatha! A life saver.
After updating to 4.3 I opened the animation window, selected several sprites that I animated in the previous version. Noticed that some of...
Same problem here
This message keeps being generated in the console window of the 4.3 editor. Any ideas as to what is causing it? Thanks! fence == expectedFence...
Answering my own question. Looks like the Megafiers product in the asset store will do the trick. A bit pricey, but looks like it will do a lot.
Maya has this tool (Flow Path Object) that allows a user to animate a rigged object along a path and deforms the objects rig/geometry to the...
The NGUI forum got me straightened out. Hats off to them.
I can't figure out how to make this happen: I have a Unity executable whose display rez is 3000x1920. So that the game and GUI's are spread...