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LastDude is right, UNet is not production ready. "Scoping" is basic feature of any high level networking framework. The fact that they "forgot" to...
Can any of the UNet developers answer if/when you will implement something like this or if you guys can squeeze this in for 5.3? I'm asking this...
Everything that has a NetworkIdentity will be spawned for every client (if the server wants it to be spawned), assuming everything is visible to...
The SyncVar attribute synchronizes the variable with all observers/clients (unless I'm missing something) which is silly. The programmer should be...
You can iterate over each player's relevantNetworkIdentities (which store all NetworkIdentity that is relevant to this player) to check if the...
To set custom visibility in UNet you must create a class that manipulates the "observers" list for the NetworkIdentity Component of a GameObject....
If I put a TextArea (without Word Wrap) inside a ScrollView and type a text that goes out of bounds, the ScrollView does not follow the caret (see...
The question should be asking is: Authoritative or Non-Authoritative architecture. Both of them can have "dedicated servers" as an option....
There is no "sharing" if you are creating a authoritative server. The pathfinder only needs to run on the server or you will see some serious...
Even using RPCs it's does not work (unless they fixed it, which I would be surprised). The clients can still send RPCs to other clients. But I...
If you are using Unity Networking the server knows everything (since it's running within the engine), so you only need to send their information...
Do you have more than one game object with this script? All game objects with this script attached has the array filled with at least 3 sounds?...
Hi. I'm creating a custom input manager and for the keyboard it works well. Now I have implemented the Joystick support (sort of) but, I'm using...
Hi. I decided to test the unity's network solution before I develop my own, to see if it is worth using. I developed a simple authoritative...
New development update(first post). My indiedb page is up http://www.indiedb.com/games/the-dawn-age
I use a 2D matrix to store the data(25x25 in this case). The algorithm is quite simple: 1 - Generate room at any position and add it to the rooms...
This week I've worked on: core gameplay mechanics, AI, editor tools and other stuff. I don't have much to show this week, since I replaced all the...
Why don't you just create network framework using .NET Sockets(no DLL import needed), RakNet(indie license), Java Sockets, ......, there are so...
if i activate the beta version on one pc can i activate the final version on other pc?
this is just a workaround.