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@jukka_j is there an issue we can track for this fix to make its way to 2021.3?
Are there any updates for this issue?
For anyone facing this problem, iOS 16.4 beta 3 is looking good so far! We had tested beta 2 and the issues were still there, but beta 3 seems to...
Has anyone heard anything about this? The webkit bug is still unassigned and we're still experiencing laggy games that overheat the phone and...
Thanks @sandstedt those do sound similar. Our games are running, but they overheat the phone and end up crashing eventually most of the time....
@brendanduncan_u3d checking in about the webkit bug you referenced.
@brendanduncan_u3d did you happen to find the webkit bug link? We upgraded to iOS 16.3 beta 2 recently and the games are still laggy.
Excellent, thank you for the update @brendanduncan_u3d -- yeah please share that webkit link when you find it, thanks!
It looks like stripping should not be an issue here then. Do you call any JS functions from your C# or viceversa?
@brendanduncan_u3d Hi there, checking in on this again.
This could be caused potentially due to code stripping. What code stripping level do you use?
Hi @brendanduncan_u3d -- this is impacting several of our games, has the team looked into this yet?
Do you have any updates here @brendanduncan_u3d ?
I have profiled my game and let it run for several minutes and the game never needed to extend memory usage beyond the initial 120MB that it...
Thank you @brendanduncan_u3d!
@dinkelstefan did you find a suitable solution to this? I'm also encountering this issue.
Bump. It looks like other apps with Unity/WebGL games are also being affected by this issue. CC: @brendanduncan_u3d really need your help with...
I just upgraded my phone to iOS 16.1.1 and there seems to be some performance degradation issue during game runtime. At certain points in several...
@brendanduncan_u3d I just upgraded my phone to 16.1.1 and there seems to be some performance degradation issue during game runtime. At certain...
If an error occurs after the player has loaded, it looks like there is an unavoidable alert that is shown. This is not very user friendly and I'd...