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Editor.log: [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the...
I am using Unity Editor 2021.3.33f1 I was able to resolve the issue on my laptop by closing the project, logging out of Unity Hub, back in, then...
I cant seem to find any information on this error. I am using unity 2021.3.33f1 and after successfully importing 2 meta SDKs (Meta Voice - SDK...
Having the same issue: [Package Manager Window] Error while getting token info: Server response is "Aborted Request" [Code 299]...
Perfect. Thank you. I refactored the DetectRooms() method a bit: private void DetectRooms() { bool isDirtyA =...
I wrote a simple tool to grab the references to two rooms that are offset from the gameObjects transform and using an Physics.OverlapBox which can...
I basically did the same thing as DSivtsov to find out what was causing this warning. After seeing the warning in the console, I clicked on it and...
Thanks for posting your work around. I wasn't able to get the above code to work correctly, so after a little modification it works like a champ....
I am getting this warning as well but on a laptop with a RTX 2060 GPU which CPU-Z reports having 6GB ram.
Thanks for the Insight. I wasn't aware that Unity wont play the audio if not within range. Currently all my AudioSources are set with a Max...
The issue was with the 2D lighting. I had a 2D sprite light in scene when I really needed a 2D global Light.
Thanks for your response. Its a pretty simple project and I have added Log statements throughout the small code base to see if values are being...
Hey All, I hope everyone is doing great. I have an issue where all my sprite renderers disappear when the player zooms in in play-mode. Using...
I had a hard time getting a build and run to work. i had switched build to Android, Texture Compression to ASTC, then ticking Oculus in the...
Thanks for this post. I realize this is a bit old but while working in Unity 2020.3 on a simple project I couldn't figure out why my exit's...
while trying to debug some input action map switching I decided to set the PlayerInput Component's default map to <none> in the inspector. But it...
I was having some jerky movement from mouse with the CM_Freelook cam and the new input system. I was able to resolve it by adding the...
I have seen these copy and paste fixes, which resolves the issue. However, I am not a fan of the default layout or any of the stock layouts. The...
Still happening in Unity 2019.4.14.f1 (LTS as of today). Any fix yet?
Thank you. It is getting pretty annoying having to waste valuable time fixing this. I am glad I found your post before wasting another half a...