A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Lifesaver. Thanks so much.
I just purchased a license for Unity iOS Advanced. I created a new project with a single scene and object, set my player settings to target the...
My team is using the Unity Asset Server as our "version control" system. Periodically we are noticing some strangeness with users' reporting that...
Hello. We are using Substances in our game. In our scenes; we allow the player to enter other scenes (levels.) When play testing in the editor;...
Is there any word on RageText / Pro version timetable? We're getting to the point in production where I need to settle on a solution for putting...
Brief update. I copied a known-good version of the sbsar file from my machine over to the affected system. It appears that the data for the...
Hey gang, One of the members of our team is having an issue where a substance which works on all of our systems is completely failing on his....
Let's revive this thread now that 2.0 is released and it looks like Alpha support is at least preliminarily supported. Would be great to have the...
using System.Collections.Generic; public class SimpleDetector : Monobehaviour { public float lastScreenWidth = 0f; void Start(){...
Same here.
tl;dr Down for me as well.
Seems likely that the path to the xml file has changed.
Ant, the second link was exactly what I was looking for. I'd been using a global resources texture and copied it into location alongside my modo...
Hello. I have a scene with a bunch of Materials imported with my scene. I'd like to apply the same texture map to many of them at once (a UV...
Is a LOL out of order?
Has anyone done reporting to find out how many games built for the App Store using Unity have been Featured or run in top 10s?
Hey gang, I'm just trying to figure out how we've had so many point releases of the iphone version of Unity and yet; still no SVN support in the...