A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Pärtel, is it somehow possible to perform "easy" arm length scaling on basis of LimbIK? ArmIK got this possibility but I'm using LimbIK....
Did you find a solution for this?
https://github.com/zalo/MathUtilities/blob/master/Assets/Kabsch/Kabsch.cs Have fun.
Hi Pärtel, Are we talking about something like this? TwistSolver handTwistSolver = new TwistSolver();...
Hi Pärtl, I do have two questions regarding your current IK package: Is it recommended to use the TwistRelaxer only when there is a twist/roll...
Hi @Partel-Lang, can you recommend parameter settings for the locomotion in VRIK when having only upper-body tracking to get the most natural...
Scaling of the avatar does not affect the bodyPosition as it seems normalized.
In our application, we are using the human pose of the animator to retarget avatar movements from a source avatar (provided by mocap) to our...
Hi, i’m using your UMA Avatars for a research project in which I have to render the avatars partly see-trough (transparent). Is there a ways to...
Never mind, I just removed the animator after creation.
Hey, i'm using UMA in combination with FinalIK's VRIK and for this purpose, I need an animator with no animation at all. I recognized when using...
Hi, are you planning to make this asset compatible with Unity 2019?
Hi, is there a way to get the absolute height (Like the body height of an human) of an generated UMA in Unity Units? Best, Erik