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@Brathnann That will give me the sprite dimensions overall not when stretched in the UI canvas. As eses wrote It came in mind I can get the proper...
I have a UI Image object which is stretched with layout element component. However I can't get the real rectangle bounds/size of the...
Thank you for the kind feedback! Thought I would never have one :)
Here are some promo keys Google Play Store: EE8Z8WK99841F7QQQPEYWPH FENZ2P9CWKSTUB180RFVN0P R0AY3YPE2L62U8UT8FL9VGV HYAAX1M7SD5AN84M7XBPXSJ...
Just released Super Leaf Rush [ATTACH] [ATTACH] [ATTACH][ATTACH] [ATTACH] Google Play:...
[ATTACH] Super Leaf Rush is a fast paced action game where you swipe through series of cute leaves, collect nuts, gather different bonuses and...
This is my GameManager script: private IEnumerator Start() { // Scene remains black while (Application.isShowingSplashScreen) yield return...
Took some thoughts about it and implemented the unlocking idea: [ATTACH] So the blue star button is actually a challenging level which is...
Maybe i should just remove the stars in the HUD area and in the beginning of the level to display how many scores the player needs. That way the...
I also still wonder about the star duplication in the play area -> Over the HUD and over the Popup. Somebody with some idea?
Hm..so in my specific scenario the player maybe can use them to unlock other difficulties(levels). Or rather to unlock the hardcore mode of the...
Hello guys. I need some help with my star awarding system. The scenario is this: Throughout the level, depending of preset value of certain...
5.3.3 and the issue is still there. Would it be possible somebody from Unity to take a look at this problem?
Not to mention that on my real project it's worse- 15 objects with only 8 images for each - 0.5MB - Unity 5.3.1 [ATTACH]
Just was about to write a thread about this. In my case I have 20 Objects parented to one master object.Each of this 20 objects have 10 UI images....
Yes just tried it and it works on desktop. I will assume that it works for each device that uses Windows 10 platform. Thank you for your time.
Great, it works with Application.persistentDataPath on the actual mobile device (Windows Phone 8.1). But it does not work on a Mobile Emulator -...
I am using UnityEngine.Windows in order to read and write files to a windows mobile device, however i am struggling to make File.Exist() work....
The workaround works for me.
@Asvarduil Saw your way of giving a constructive feedback to Tony so i will try and give you mine. What I do like is: The message of the game -...