A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I used the DarkRift plugin (had to write half myself), was pretty simple even when I had no network experience (except university course). All you...
Last update from me: So the game I've been working on has finally gotten some investments (~$250 000). The game is dwarfheim.com, a coop RTS game...
Quick update on my game: Still going slow. But for the physics performance: I plan to fix it for static objects (have 20000+ of them). Currently...
Hm jpthek's been missing from the topic for a while. Anyway, I thought I'd give an update on the game I'm working on. Still no big money, so it's...
Hmmmm, looks like the authentication issue was due to my password being converted to lowercase when read from the config file.:P
OK the issue was I needed to build it. I just tried the one prebuilt:) Edit: Now I am just having issue with connecting from DarkRift to MySQL......
I tried the MySQL plugin but I get an error: [Error] Plugin C:\Users\Knut\Documents\DarkRiftServer - Free\Plugins\MySQLConnector.dll failed to...
Not to pile on too many questions. But LSAgent is the main class that all abilities rely on to attack etc. They are a bit heavy as long they...
For me there have been little errors occurring around my project, although the example scene worked fine for me. I have the pathfinding working, I...
The mipmap/NPOT change didn't fix it, however I had them set to 2D/GUI in import which I changed to Texture, and it fixed the problem.
When I compile my game for WebGL, textures are wrongly stretched like this: [IMG] Correct look: [IMG] How do I fix it? It looks correct in the...
So we have gotten some funding for our game, not big money yet, but basically the support is so that we may impress some people that can give us...
Maybe I wasn't clear here, as I discovered I did not have an issue with determinism (the 20% chance was that I had made the bodies collide before...
I'm having an issue which I'm wondering if DarkRift (v1.3 free) have a problem. I have some code run by ConnectionService.onData where the...
I've found the reproducible cause of the bug. So the hitbox works for all units that have not collided with it. If I let all my units collide with...
Reporting this since I'm having trouble locating my glitch. So I have some rocks with circle bodies (picture), when I remove my rocks their bodies...
Something I noticed in StarCraft 2. I think every single building with rectangle hitbox is 45 degrees off, which would fix the corner issue...
That is is my thinking as well, while flow fields will be overkill for a single unit, the issue will be when 100+ units are commanded at the same...
Just a heads up. Something I am considering implementing is flow fields, as seen here: https://howtorts.github.io/2014/01/30/Flow-Fields-LOS.html...
Having some problems with pathfinding corner cutting around square bodies. I tried doing a check in the astar part where it checks the 8 neighbor...