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That did it for me thank you!
thanks for your replies. we switched to URP for refractions.
Hey dear Unity community, I am looking for a refraction shader that works in Built In render pipeline and in Single Pass Instanced VR. Its...
Oh I see this is not compatible with the built in render pipeline.
Does this support Single Pass Instanced in VR? I am looking for a shader that can handle refractions in SPI.
getting this error in 2020.1.0f1 Assets\Plugins\HydroForm\Scripts\HydroformComponent.cs(633,14): error CS0619: 'VRDevice' is obsolete: 'VRDevice...
This thread is a very interesting read! Thanks for sharing and good luck with your project.
Thanks for taking the time to reply. So the tree feature is practicaly not usable in LWRP. This is ridiculous... ... and it seems like an easy...
Also recommend the Lux LWRP Shaders from the store. Its a good package. Although what happens to me is that as soon as I change something on the...
Hi There! Getting several Errors after import the TrialPackage into 2018.3.14f1 Assets\AVProVideo\Demos\Scripts\SphereDemo.cs(40,8): error...
true!
anybody?
Hey there! Any chance of getting rid of the black border when capturing 180° ? Thanks
Ive checked GPU Instance in my materials and its true. There are a lot more "saved by batching". It doesnt help the framerate though. I also tried...
You mean GPU Instancing in the Advanced Options of the prefabs material? ... but then it wold not be batching anymore rather than GPU Instancing,...
Hey there, I am quite surprised to find out that the vegetation we painted on the unity terrain will not get batched. The prefabs used on the...
This script is awsome and it still works! I wasnt able to get the Render to texture thing working... THANKS!
you probably have to make all preview packages visible via the little advanced tab on top
So, as I understand correctly: LWRP is not supported?
Any news on this? Seems that its only possible to have one directional light active...