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Thx, I been think )
First variant - trees from tree-it are not showing correctly (and your question being does Mtree suffer from this problem). if possible before bye...
sorry if my ask is not correctly, but i have interesting - mTree has been support for Tree-It (& more 3rd party) Leafs, because while i use...
Return pls is normal actions for shapes window (w/o alt) or add this option for preferences Probuilder window
if my think correct, this s one from axis of progrid & this show/hide mode may be selected in progrid properties (if other axis then must be other...
As i see that thread go next w/o me. I glad to see answer for interesting for all question. But i find answer (in (PB4 theme) as we need add PB4...
in my Proj.Manager too. May be in GitHub has been added later.
I trust in You )))
No Problem! and what about tree it wind ? - if i create Trees in this editor & set wind zone in Unity for tree then leaf rotated over branches &...
Beta 7 + new project = fly normally. without problem. I apologize for the trouble
Project has been included in report. What for steps - on any texture brush click to terrain blinking (hide-unhide). after some time Texture...
If I start painting (texturing) Terrain then tis start blinking while painting & after some time hiding from scene & game windows such as image...
if i think correct them this data is (from letter): 1089818 (Open) Crush editor if config cubemap (c)
After add cubemap to project & start configuring i have crush unity editor (set texture size, mip maps, read/write). PS. Project is blank & have...
@willgoldstone - sorry if i ask double, but i interesting - transparency for terrain (terrain holes) planning in new terrain system ?
who ask me about script for non-grab screen texture refraction script ? i find it on...
metteigel, to LW PR this shader rewrite on one-two (left back foot). for HD exist bug - all in magenta colors (HD settings for scene is active)....
no problem!
If possible, add in right-click menu for texture terrain layers "Rename" item. also this (on my look) must be in object inspector if i selecting...
georgeq, i switch to Api Level 4.x & truble has been fixed