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After reading a few more posts on here it seems it may have been the libssl1.0 issue. I've just downloaded 2019.3.0b6 and things seem to be...
Hi. Just installed 2019.2.8f1 via the UnityHub. I create a new project and create a single C# script. The console shows 3 errors without any...
Was hoping to test Linux Unity before moving over from OSX. The splash screen shows for a few seconds then unity crashes. Here is the logfile:...
Hi - I'm looking for a localization package which can deal with DLC language content. So this basically means the system can deal with multiple...
As title... if I set a MeshCollider to convex Unity generates it's own convex hull but there doesn't seem to be any way to access it. The...
Of course, when I said 'gone away' I meant 'manifested itself differently'... 8) Anyhow, I've found the issue... When I exited the game via the...
I've replaced the WaitForSeconds with 'yield return null' and the problem has gone away. 8/
Thanks for the suggestions guys. The object hasn't been deleted or disabled as I can see it in the inspector. If I put a log call in the loop...
I have some async scene loading code like this: void Load( string sceneName ) { StartCoroutine( DoLoad( sceneName ) ); } IEnumerator DoLoad(...
I am of course a HUGE dumb-ass. input modules are MonoBehaviours so I can hook into Start and OnDestroy. Duh.
Hi - I'm writing my own input module base off the StandaloneInputModule.cs code (so I can bypass the Input system on PS4 and still drive the...
I'm still getting bad artefacts with RC3. Disable DB and they go away.
Hi - We use AnimationCurve values for a lot of our gameplay tweak values. Whenever our designers click on an AnimationCurve to edit it the window...
Thanks Graham, that's great news. The upgrade to Yosemite was for another non-Unity iOS project I'm responsible for.
We're stuck on 4.3.7p4 because we support PS4, and we've just updated to OSX Yosemite. Everything seems to work fine except building a standalone...
Hi - I've set up a standard Unity network game using the Network system, NetworkView's and the MasterServer. It's all working fine when I connect...
Hi - I'm a small indie coder. I do freelance for larger companies and also make my own small games on the side. I've been in the industry for 20+...
Found out what my main problem was. setup.cs:LoadSetup() needed to be modified like so: if (usePersistentDataPath==true)...
Hi. I've just bought UCP2.1 from the Asset store and none of the included sample scenes work. I'm getting TONS of errors eg: UnityCar: error...
Hey, I'm a dumb-ass. I had two cameras in the scene - my own and one as part of the first person controller. I was adding image effects to the...