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After a year or so I stumbled upon this same thread and tried to solve the issue with SetTile. We did solve it. The solution was not to use...
First off, thank you for being so thorough in your answers :) In my project, I would benefit from having the possibility to Init something that...
Ahh. I thought the `Init` method was called regardless of whether the gameobject is active. I must have misinterpreted the documentation on Init,...
Another bug of note, this one perhaps more serious! Occasionally, me and the game designer get stuck in a very long loop where, it seems, the...
Thank you for the recent UX improvements and adding 6 more arguments to the monobehaviour when needed. I have a few of those (thankfully not too...
Always hard to reproduce things x) If I get time to test it, I'll let you know :) A bit swamped with work right now!
No need to make a build. Trying it out in the editor also causes the bug. So steps 1. 2. 3. then change the resolution of the game window....
One issue we have with the BetterImage component is that setting it to Greyscale causes the sprite to revert to whatever it was set to in...
Very much looking forward to seeing what you make.
I did eventually do a setup where I didnt use the ServiceAttribute anywhere but only ServiceTag, but didnt quite get it to work. Still got some...
Also small "bug" fix; when you are inside of a prefab and you make a script into a service via "Make Service of Type...", it does not dirty the...
I have doublechecked my version, it is the latest, 1.3.1. It looks like my debugger is still not showing the correct services, I only have some...
Thank you for the quick feedback, haven't had the time to check things out yet :) Will do so today after 5pm. A few remarks meanwhile: 1. I...
I also want to mention a potential bug. I changed most of my services (all of them located in a "GlobalServices" prefab and an...
Hello Sisus! I am looking into using dependency injection as have a large project I am working on. All is going well and I am enjoying the...
Do you know if Odin handles this? Or if any other asset does?
This is happening for me as well. Not good - makes git explode with false flags, confusing overrides everywhere, and makes everything slower...
I have a similar situation. It dirties when Content has a ContentSizeFitter + Vertical Layout Group. Mine is like this: Container (Vertical...
Same issue here. And I am simply following Unity's tutorial https://unity.com/how-to/automated-tests-unity-test-framework I am on Windows, Unity...
This worked excellently! Great work and thank you.