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I'm running into the same problem, did you manage to figure out the solution?
Did you ever figure out what was causing the error?
I'm just getting started using the XR toolkit so I could be wrong but I'm pretty sure the Oculus XR Plugin is replacing the Oculus Integration.
Not sure if this will help, try using the Unity XR Plugin: https://forum.unity.com/threads/xr-plugins-and-subsystems.693463/...
Yes, it turned out the previous dev already had oculus assets partially set up in the app. If I remember right, I was causing the crash by having...
Hey, I have a project that requires Oculus. I can't open it without Unity "quitting unexpectedly" before opening. I found a work around is to...