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Good afternoon folks, Is it possible to change a 3D object in a scene in an AR Foundation based app remotely? The scenario would be that multiple...
Hello all, We have built an app which uses Vuforia's Ground Plane to position a 3D object on a horizontal plane selected by the user. Is there a...
Hi Joe, Thanks for your input. It turns out that there was a function that was getting tripped up by a null. I'm not sure why it effected the Mac...
Hi folks, I'm not sure where to start with the problem I am dealing with. I am working with a developer to build an AR app for iOS (using Vuforia...
Hi folks, I have created an AR experience in Unity using Vuforia 7 and it's ground plane features. I have been able to place the object in the...
I will send images directly, thanks. Does the scene complexity have any effect on the tracking? I have noticed that the problem is far more...
Hi All, I have an issue where my 3D object appears in the right location relative to the 2D marker but sometimes it is skewed or on an angle, not...
I have been trying to use Apple's ARKit and it seems that when I build anything, various tutorials for example, my augmentation doesn't seem to be...
Thanks for your input, that makes sense. I'm thinking that there may be more gains to be had if I can turn on and off visibility of geometry that...
Hi Folks, I have an architectural file that I am experimenting with which has a lot of detail. For example, there are many pillars in this...
It seems that FBX might be easier to bring into Unity3D with textures intact. Is that correct?
Thanks Ricks. Being architectural models, I doubt there will be any need for animation support. Any other pros or cons of FBX ro OBJ?
Hi folks, I am a Unity3D newbie and have a question regarding 3D objects and what format to use for importing into Unity3D. The objects in...
Good evening all, I have recently been approached about a project, one that I'm not exactly sure where to start. I'm hoping that somebody would...