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I'm trying to implement a menu item to Play From Camera. This will spawn the player at the camera's current location instead of the prescribed...
Wow, that actually made it a lot worse. The problem is rigidbody forces are the way I was intending on moving the ship once I ironed all of this...
Friction doesn't help. Also, the behavior only occurs when the ship is rotating. I was mistaken. It could be some slippage in the rotation update...
Ok, so the setup here is a little complex. I'm trying to simulate people and things being inside of a ship moving through space. To achieve...
So you're saying you can transplant a GameObject from one area to another and give it different mesh data? Would that reduce the framerate hit...
That's basically exactly what I've set out to do. A few questions/issues, though. My world data is going to be around 10k by 10k, plus you...
jc_lvngstn : Correct. Each tile is about 5'x5' of world, and it's structured more or less like the old 2d tile mapped games. I'm either going to...
Yeah, the bit about the heightmap was probably a bit unclear, and I could have left it out for clarity's sake. I'm using a heightmap to determine...
So here's what I'm trying to do: I'm building a large 2d world based off of a height map that's eventually converted to tile values. Basically...
Might be a bit too technical if you're just getting into programming, but this is a good source on getting things to move around in an organic...
If your characters are skeletal meshes, you can see if you can find the location of specific bones in their rig, like the chest or pelvic bones....
Wow. That definitely sounds like a bit of a technical hurdle. The first thing you'll probably want to do is strip out the out-of-the-box FPS...
http://unity3d.com/support/documentation/ScriptReference/Random.html Random Class for generating random data. Class Variables seed: Sets...