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lol likely not a lot of effort actually. I did it a while back off of a fork of the public CS reference....
Seems as though the Mac download link doesn't exist though.
Nvm, I figured it out on my own [SPOILER]
Hi, I noticed in the Hub the Lumin component installer is availible, but there's no link in the Unity Beta Download page to download the component...
In the last few builds of Unity, the EditorUtility.DisplayDialogComplex button text has been getting cut off lately.
Agreed this would be really nice to have. Docfx has a xrefService specifier that always serves up the latest docs with this pattern:...
Also seeing this error after a similar workflow
Also getting this error as well. 2018.2.16f1
I definitely like the idea of making all the mono messages interfaces. uGUI uses it, and an open source project (The Mixed Reality Toolkit) uses...
(Still Stephen, just logged into my personal account) Just to give you a bit of background, the application is trying to unzip a file, and the zip...
Okay riddle me this, When we hit an error, why can't we at least reload the successfully compiled assemblies?
Looking through the change history for the C# reference on Github makes me think this is a regression.
Right, but why is it only on startup and not after any script changes? It didn't always do this. Seems like a bug to me.
I've noticed the same thing but mine is related to the custom assemblies. They're are not reloaded if there's a compile error, but according to...
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Looking through the c# reference on github shows this could potentially be a regression:...
I've noticed that the custom assemblies are not reloaded if there's a compile error, but according to the docs the successfully build assemblies...
I think part of the issue is that the Assembly Definitions (.asmdef) don't get recompiled properly when you import a package. I tried this too,...
Just wondering if there was a way to control custom assembly definition script compilation order. I'm trying to make sure that some code is...
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