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So finally threw Firebase out of package manager and imported it manually via .unitypackage. Now it works to control the deployment through...
I finally migrated my project from 2019.4.28f1 to 2020.3.14f1. After cleaning up a few deprecations everything appeared to be back to normal,...
Hi, after receiving a macOS crash report that showed a port leakage exception, I could actually observe my Unity game (build on 2019.4.28f1 LTS)...
The library settings for target platforms within the package manager import instructions can't be changed, they are r/o (and include standalone...
I am using Firebase for Android and iOS, but not at all for MacOS, Windows and Linux (same code base). The builds for the desktop platform have...
Same here with trying to update to 2019.4.21f1 (from 20f1). No clue what's going on. No error message, nothing. It's just not showing up in the...
But would „this“ at the point of execution of the closure not represent the transient closure class that‘s generated by the compiler, rather than...
Would a closure (that is only called delayed by a different object) capture a ref. to "this" if a local function is called? I thought so, but I am...
Hi, while updating some settings in Playstore, Google wants me to answer whether or not I am showing ads, because they found AdMob SDK to be...
So is there any chance to at least remotely figure out where this occurs? The regular Update() methods of the mono behaviors don‘t receive an int,...
I saw BTW none of these with Unity 2019.4.11f1, only now with 12f1.
Yes.
I thought so, too. But why are all calls assigned to UnityFramework? If it would be one of my Update() calls, why is it not labelled with at least...
I integrated Firebase Crashlytics for both, Android and iOS deployments of our game. While Android doesn't bring up any crashes throughout the...
And you're not getting any crashlogs in Xcode Organizer?
For me it happens (randomly, but often) when the GameCenter notifications for achievements are to be shown. And of course it is all blamed on my...
This also happens on 2019.4 (LTS). Seems like Apple is admitting this is an iOS 13 issue that should be fixed with iOS 14...
Well, so then I‘ll try that. But this has to be done for every non-spacing character, because each is just annotating/modifying the previous. From...
Ok, understood. But then, does it make sense at all to replace a variation selector with its own replacement character? It would never be in the...
Hi, I am currently scratching my head about this: as I don't have all characters in my font that Apple Game Center allows for player names...