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Just an update on this. Unity has been able to reproduce it and it is being sent for resolution
The pack margin was recommended in a GDC talk by a member of unity where artifacts were getting into bakes. It's a compromise between that or...
If the updated pro builder is due soon I'll hold off and test in that. I will see if I am able to share the scene it may not be possible due to...
Unity 2018.2.0b4 Pro Builder 3.0.8 I am currently having an issue with lighmap UVs breaking when working with Pro Builder to reproduce: create...
I can when ticking the box but when relaunching Unity it clears. Where can I set the default settings on this?
To add onto this If we do auto generate UV2 is it possible to change the settings such as the pack margin
Unity 2018.2.0b4, Pro Builder 3.0.8, windows 10 We are trying to turn off auto generate UV2 in our project across multiple machines but the...
Looks like I am doing something wrong in the last line. It looks like I need to try and isolate the Y axis somehow
really close with this now after a lot of help. So the script is basically working the only issue I have now is the new game objects are not...
cheers for pointing that out cleaned it up still get the same error with your tweak
still having issues with this currently getting this error when I click the game object is put down the newObject(Clone) is added in the inspector...
I am really struggling to get the rotation working here does anyone have any advice to get this to work. What I need is when the mouse is pressed...
got the orientation working using turned out to be quite easy using FromToRotation with Vector3.up...
That's working great thanks for the help going to see if I can work out how to get it to take the rotation if not I will be back for some more...
using hit.transform gives me this error BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list...
cheers is there any way to take the transform and rotation of the object which is hit as I want the prefab to sit in the same spot
Wondering if anyone can tell me the best way of approaching this? Basically I want to spawn a prefab at a game objects position/rotation (this...
Damn is using geometry for lights even possible I know I can effectively make it emissive but ideally I want it to be able to emit light into the...
In one of the videos you did during the beta you had a shader where your object behaved like a point light. How did you approach this?
I seem to be getting errors in the recent update for Box, Cone and Sphere volumes basically the same error for each...