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Same issue here - No Textmeshpro showing at all in UCB although the same project build in local has no issue. I'm using Unity 2022.3.5f1 and...
One more question : Is this making sense ? if (playerInfo.Value.unityToken == "") { // SignOut();...
Solved, I moved PlayerAccountService.Instance.SignedIn += SignedIn; into : private async void OnValueChanged(bool value) {...
It's a bit difficult to give a full view as I'm separting each external provider into a separate feature. Here are some parts of the code:...
Yes I'm doing that, but actually the SignedIn event is not happening. So I guess something is going wrong, but I have no error message and no...
Yes, there is the browser window, everything is going fine when I authenticate there, but still the access token is null and isSignedIn false.
That's not exactly it. Here is the workflow: - check if there is a cache user - if yes connect it - check identities, show unity player accounts...
Hi, I'm signing in Player Accounts using the method StartSignInAsync() considering the player never signed in before. As I'm testing the feature...
Thank you very much I knew it would something stupid like that... It's working fine now.
Hello, I'm trying to integrate PlayerAccounts to my game, but I'm it looks like not being able to find HttpUtility. I had a look to my asmdef,...
Same error here, tried everything at Xcode level, not much success... It must be linked with the version of Unity (2022.3.3f1 in my case)
Hello, I want to use GPU Instancer on a spherical terrain to manage the grass. I saw the demo video on that topic, but I cannot find the...
Hi. Nice asset. Question : what method should we use to show/hide the progressbar ?
Ok, thank you very much.
Thank you very much. It worked nicely (actually clearing the playerprefs didn't, but the clearing the token in code worked). As you mentioned at...
Hello, I ave exactly the same issue in the player while testing (when testing on devices it works). What is the procedure to have the player...
I think all that is ok, here is the the screenshot of the settings and my file, I'm sure it's something stupid I have the nose on it but can't...
Hello, I'm trying to use a heightmap generated with Grand Designer (4096x2048), greyscale 8bits in a Sit Terrain Heightmap component and it fails...
I'm using the new input system. In 2020.3, I can simulate the touchscreen without problem. I've tried to migrate to 2021.1 and 2021.2, and the tap...
I'd like to have some custom behaviour when having double click or hold click on a UI element (textfield or button by example). Any idea ?