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Out of curiosity, have you tried ECS? DOTS/ECS/Jobs are nowadays the recommended way to do multi-threading in Unity:...
So I unfortunately don't have a modern enough MacOS machine or iOS device so cannot build this for iOS, but even just in the Unity editor I notice...
This has peaked my interest and I want to take a look at this; I also responded on LinkedIn. A couple of things jump out right away from your...
Thank you. None of the other suggestions here or on other threads work, they all seem to be predicated on the deprecated version.
This is a fundamental misunderstanding of Unity, OOP, programming paradigms in general, high- and low-level languages, memory managed vs....
I tried the trick with installing missing packages in the VS installer. While this did remove the warning in the Unity editor, it still did not...
I'm not sure if this is related or not but Unity 2021.1.3f1 completely crashes on me when I attempt to use the Boolean tool: Unhandled exception...
Hey, I have preview packages enabled and it still doesn't show up in 2021.1.3f1; only ProBuilder and Polybrush are available from the original...
If people are still experiencing this issue as I was as of April 2021, here is what worked for me. This thread was a huge help, as were some of...
This error still occurs in 5.6.1f1, and the workaround above does not work - I still see no input caret. There is no way exposed to file a bug...
Why is there no way to file a bug report on the IssueTracker? There is an issue marked as resolved that is still occurring in 5.6.1f1 with the...
Although it is not clearly documented, different algorithm providers are used for key derivation and encryption. You need two keys - one to...
This issue from 2012 fully explains and resolves the issue:...
It looks as if, for whatever reason, the examples MSDN provides with KeyDerivationAlgorithmProvider and KeyDerivationAlgorithmNames do not work....
I've submitted the following bug to MS: https://connect.microsoft.com/VisualStudio/feedback/details/3106919
@Tautvydas-Zilys, I've verified that it isn't a Unity issue; I set up a standalone UWP app with the same test case and it throws the same...
I also tried entering the native code from the debugger by stepping inside CryptographicEngine.Encrypt(); this was after painstakingly loading all...
@Tautvydas-Zilys, despite the Holograms page I cited earlier, you are correct; native debugging can be enabled inside the project properties...
Looks like I'm going to have to submit some bug reports; one to Unity and one to MS. Unfortunately I have other things to do today, so it's going...
I've reduced the case as much possible (still doesn't work): IBuffer dataBuffer = CryptographicBuffer.GenerateRandom(1); string strAlgName =...