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I'm not sure what you mean. Can you show some images? Otherwise I don't know how to help :( Here is a little tutorial what to do to get Glossiness...
Can you show us your results? Here is a quick setup I did few minutes ago, glossiness map is a perk since it's not present in daz, you have to do...
I was thinking, maybe try to blur quite a bit and add brightness to bump maps, since those look close to what you need for glossiness. EDIT: To...
Dan_lala, sub-surface scatter maps are exactly what you need, but you will have to add a little more contrast to the textures. Those have TL in...
Of course it can! And much better than that!
It's Unity bug. If you read first post, below you will find this: Unity folks added tessellation feature in Unity 4 but it's useless in deferred...
Ok guys, never mind.. GPU skinning seems kinda broken! Turned it off and it's back to normal.... PS. with GPU skinning on, after I moved my...
I want to punch you right now, hippocoder... badly! :|
I'm stumbled on a big problem, I have a character with multiple meshes, and each of those is skinned with all avatar bones. When I import fbx to...
Problem is not in that if that supports DX9.0, but if it supports DX9.0c, you can't check that. 99,999999% of laptops have gma945 or 950 chipsets,...
What is your video card? There is a lot of complaints on geforce forum about crashes on Geforce 4xx and 5xx series. People report a lot of Bsods...
Sorry to respond after all this time I've been busy lately. As far as I can see you should add more brightness to your specular and glossiness...
Material Naming would be best, because most of my textures has _diffuse, _normal and other suffixes, and I have to ALWAYS change this to material...
I was desperate how to use bvh motion caps on normal max bones without a need to go through motion builder, so I decided to make myself a rig...
Cician started looking at how we can integrate IBL from skyshop, he has some sort of results not so correct yet, but somehow it works, so i can't...
Cician asked on their blog if we can put their scan in the demo scene, and reply was YES. Of course we would put credits somewhere in description....
We have another bug in unity! When the things started to look good. When shader uses "fullforward shadows", and when lighting is set to deferred,...
forward is z axis (if i''m not wrong). select your ship, select local transform in scene editor and check if arrow is pointing in correct...
Yes it works with both. Only thing is that normal map is almost invisible when using probes (same happens with default "bumped diffuse" shader)....
Images will show if you clear cache in your web browser. Same happened to me few times already (I use Firefox).