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Running the following code one time appears to permanently make everything slightly whiter (except overlays), as if a gamma correction of about...
Say you capture a bug at runtime with a debugger attached. You suspect the issue lies in a component that you don't have a reference to in code....
I did try this and it didn't work. I'm not sure that alone causes linking of the static library anyway. Does it?
I'm struggling with this issue too, and I'm on Unity 5.6, which doesn't even list the GPU choices in the resolutions dialog. Many devs would...
I discovered that Windows laptops will run my standalone build (made in 5.6) with integrated graphics by default. The user can force the game to...
Anybody have ideas about this one? Even with the given workaround, it would be generally useful to know how to launch a Unity standalone build...
@SteffenItterheim It's a good tip. I was already using a "pre game" startup scene where I handled various game start behavior. After adding a...
I want to launch a standalone build with VS debugger attached as early as possible, so it can hit a breakpoint in Awake. Obviously you can attach...
moved to scripting forum
The camera's matrix was being manipulated for an effect that, under rare circumstances, got destroyed before it could finish / reset.
I have a bug in my game where the viewport stops updating its position to the camera's position. In game, a behavior moves the camera transform...
@yasirkula Very nice tool. Thanks for this contribution!
Sorry, I guess I was a bit off topic. I was just asking about the normal Unity behavior for assigning a File ID. Sometimes a component on a...
I ended up tracking all such objects in a scene manager, with ExecuteInEditMode for the component that needed to have special field handling....
Under what conditions does the editor assign a file ID (in 5.6)? I've noticed that after saving a scene, some components of scene objects get...
As title asks... This would be useful for fields that you need to be set explicitly per object or where you don't want certain field values...
Hmm, yeah that makes sense. Thanks!
<bad idea here> Does this seem like a reasonable approach or is there an easier way? Thanks!
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@ryanc-unity Thanks for the clarification.