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I had this issue and the above fix didn't work for me. In my case, the ID in ProjectSettings.asset file was correct and was replaced with the same...
Yep, 4 years later and this post is still saving lives. Lost a couple of hours before finding this weird undocumented fix. Thanks @dschmuck
More info was added here: https://www.furioos.com/faq I asked Unity support if they'd consider an extension and got the response:...
There now a banner at the top of furioos.com that reads: ⚠️ We inform you that we will be shutting down the Furioos product on OCT 4th, 2023....
Ah, you are correct! The Sample Texture 2D LOD Node will connect to the input parameters in the vertex block, and I now see the documentation for...
I see that this feature used to be supported in shader graph at one point in time. Here is an example: [MEDIA] [IMG]
Hello, I am attempting to create a shader that displaces the vertices in a mesh based on the displacement values stored in a Texture3D. I am...
Yes, I do this several hundred times per day. I would call this a 'workaround' to the application-breaking bug, not a fix.
Did we ever find a fix for the infinite 'Reload Script Assemblies' bug? [ATTACH]
Figured it out, Authentication package needs to be updated from 2.0 to 2.2.
Bingo! You are correct, the serialization of the string was adding escape characters to all quotes, inflating the files size past the limit. I...
Hello, when using Cloud Save, I get an error HttpException`1: HTTP/1.1 400 Bad Request. The data I am sending is a string created by...
Hello, I am following the instructions from the documentation for setting up OpenID and notice that the option for OpenID missing from Project...
Here's an example:
Hello, I am having this same issue as well. Setting 'Additional Properties' to "All Visible" reveals some new properties, but does not reveal the...
I took the time to pack up a nice clean project to demo the behavior, and submitted a bug report. (Case 1273773)
Karl, After some noodling, I discovered that the bounds would update if I enabled (then disabled) the emission module after calling SetParticles....
I tried 'Automatic' but the bounds did not scale. Particles are set in code using ParticleSystem.SetParticles, but the bounds do no represent the...
Excellent! Thank you for your quick reply and quick fix! I can wait until the next assetstore update for the fix.
Hello. I just purchased Hair Designer and am very impressed with the quality and functionality. I am, however, experiencing some strange...